GenWealth

Empowering Gen Z to Take Control of Their Financial Future

GenWealth

Empowering Gen Z to Take Control of Their Financial Future
A gamified, educational banking experience designed for long-term impact.

Overview

Problem: Despite constitutional protection in South Africa, intimate partner violence (IPV) in queer relationships remains underreported, especially among Black Lesbian Womxn.

Role: UX Researcher & UI Designer
Duration: 4 days
Tools: Figma
Deliverables: Mock up of App

Research

Challenge

Develop a comprehensive and innovative banking solution housed on existing Absa channels that is tailored for Gen Z young professionals that addresses their unique financial habits, preferences and challenges.

Key considerations:
Digital integration
Personalisation
User Experience
Financial Education
Sustainability and Ethics
Inclusivity

core problem

Gen Z in South Africa struggles to balance instant gratification spending habits with long-term financial planning. Traditional banks are failing to engage them in meaningful, accessible, and fun ways.


How might we help Gen Z feel confident in saving, budgeting, and investing while making it engaging and aligned to their digital lifestyle?

Project Goals:

Create a banking experience that resonates with Gen Z digitally native, socially influenced, and motivated by instant gratification while building sustainable financial habits.

Goals:

  • Deliver financial education in a bite-sized, gamified format.

  • Build trust and loyalty between Gen Z and Absa.

  • Simplify long-term planning tools into accessible daily interactions.

Constraints:

  • Hackathon timeframe 4 days.

  • Limited access to direct users (relying on proxy research, secondary data, and peers).

  • Must align with Absa’s ecosystem while standing apart from competitors.

Research

Research Methods

  • Secondary research

  • Short discussion on saving money

  • What makes a user stay with the brand


Key insight

Gen Z seeks instant gratification and struggles with long-term planning.

They trust influencers and peers over traditional institutions.

They want interactive, customizable, mobile-first solutions.

Many already use third-party budgeting apps instead of banking apps.

Target Audience

  • Gen Z (15–25), socially conscious, digitally native.

Strategy

Design Principles

  • Educate through play (gamification, micro-learning).

  • Personalize the journey (custom goals, chatbot, savings automation).

  • Make money social (peer challenges, progress sharing).

Ideation

Ideas that we came up with:

  • Awareness posters

  • Podcast idea

  • Influencer collaboration

  • Exhibition concept (chosen)

Wireframe

final solution

  • Savings Automation (round-ups, streaks).

  • Gamified Goal Tracking (progress bars, challenges, badges).

  • Micro-Investing Portal (start small, grow confidence).

  • Interactive Education Modules (saving 101, investing basics).

Reflection

Made top 5 of the ABSA Hackathon
Increased Gen Z acquisition for Absa.
Higher savings adoption among young users.
Strengthened brand loyalty through personalization.

What I Learned: Designing for Gen Z means blending education with entertainment. Banking does not always need to be serious, it must be social, playful, and accessible.
What I’d Do Differently: Conduct more in-depth interviews with real Gen Z users beyond peers for broader validation.

Every design tells a story.

Contact Me

daniel.bunduki13@gmail.com

Socials

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